Universal Mobile Ads integrates the AdMob ad mediation system for iOS & Android which lets you serve ads to games from multiple sources. Mediation helps you maximize fill rate and increase monetization by sending ad requests to multiple networks to ensure you find the best available one to serve ads. Plugin supports 14 ad networks, of which some can be enabled or disabled in plugin settings. There are 3 ad formats available: Banner, Interstitial, and Rewarded Video. All features are available in C++ but also exposed to Blueprints. You can add callbacks which handle ads states like ad loaded, ad started, ad closed, etc.

More info you can find on the official plugin page.

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  • 15 ad networks supported (more coming soon).
  • Some of these networks can be enabled or disabled in plugin settings.
  • Supported ad formats: Banner, Interstitial, Rewarded Video.
  • All features are exposed to Blueprints.
  • Out of the box for mobile platforms: iOS & Android.
  • Works with Blueprint-only & source code projects.
  • Works with Launcher & GitHub UE4 versions.


  • Aarki
  • AdColony
  • AppLovin
  • Chartboost
  • CrossChannel
  • Facebook Audience Network
  • Flurry
  • Fyber
  • Google AdMob
  • InMobi
  • ONE by AOL
  • Smaato
  • Tapjoy
  • Unity Ads
  • Vungle